In an hour you will laugh differently. And those of you who will survive will envy the dead!
Robert Luis Stevenson, Treasure Island
We know about zombies everything. They suffer from a strange infection. They are aggressive and always hungry. They are not afraid of pain, and torn limbs can angry them even more. They are endlessly stupid, but strong and fast. Yes, we know everything, but what is the point of this, when there are only four living people throughout the district, and the remaining ten million are dead, smelly and very, very aggressive. Speak, we will break through? Enjoying inscriptions on the walls indicate the reverse.
- Three rules of the survivor – What to do in the case of zombiecalpse
- All genres of cinema about zombies – campaign, realism, survival, battle and collection
- Old grinning of new friends – fighters and arrows of infected
- Survival tools – Weapons and equipment
The action of Left 4 Dead 2 transfers us to the south of the United States, where the four heroes will clear his way to the evacuation zone in New Orleans. From whom to clear? From the zombie, of course. Most of the Americans (and maybe the inhabitants of the entire planet) is infected with an unusual rabies virus that spreads at a huge speed. Everyone gets sick except those who somehow turned out to be immun. There are units of such people, and you can still argue that it is worse – to become a manic man -to -man and a killer or stay with thousands of such alone.
The main characters are four "lucky ones" who unites nothing but a fierce desire to survive. All of them met at the hotel of the city of Savannah, and it so happened that Baseball coach, swindler, auto mechanic and journalist should make his shoulder to the shoulder through the hordes of zombies, in the end to get out of this god of the damned land to the earth, who was forgotten by them forgotten.
Fighting the best of hungry enemies will be ahead of five campaigns, each of which consists of four to five episodes. The plot will abandon the coach, Nika, Ellisa and Roshel into the gloomy park of attractions and the city center, will make you run along the destroyed bridge and swamps. The characters have to ride on a rally car, recall the childhood on the American slides, arrange a real rock concert to the music of the local Midnight Riders group and a bunch of everything-certainly no time will remain to boredom.
This is interesting: Despite the fact that the rock band is fictitious, they have a couple of songs, an official website and even a blog that reveals a veil of secrets over the history of infected America. All this happiness is available at the address Midnight-Riders.Com
The goal of the main characters is simple – to get to the New Orleans, where one of the fortifications of the military is located. But not only the army fought the epidemic. During the game, you will more than once find propaganda posters, bloodied field hospitals, abandoned epidemiological wagons and crazy scientists in refractory suits. This is all that remains of the government organization CEDA (Civil Emergency and Defense Agency).
Although no, the most important inheritance of CEDA is not touched – safe shelters will meet along the way, in which there are always weapons and first -aid kits, and the doors are closed on the iron bolt so that none of the infected people break out inside. Actually, the purpose of each scenario is to get out of one safe place to another intact and preservation, although sometimes there are exceptions. So, for example, at one of the levels, the characters need to arrange a sortie into the city for the combustible for the boat, and then return with diesel fuel cans back.
In the shelters, as in numerous empty houses, apartments and bars, there were autographs of previous survivors. Here is the inscription “We will all die”, under it “if you meet Travis, tell him that we were saved,” a little lower – “the army left us to the mercy of fate”. All walls are written out by various messages, on some someone left a bloody imprint of his palm, on others-indecent graffiti. Communication with others, although invisible, survivors are felt well, and torn corpses in bathrooms and halls lying in an embrace with a discharged shotgun, only increase the desire to get into a helicopter as soon as possible and fly away away.
CEDA survival instructions
- Wash your hands, wear respirators.
- Get weapons.
- Barricado your homes.
- Isolate the carriers of the virus.
- Wait for official government instructions.
Devil's eight
Like the original Left 4 Dead, the continuation does not boil down to the banal shooting of crowds of zombies, but has a team game. No, not because it is difficult, although also, too, but because, except for ordinary infected people, there are special ones who did not care about you and your weapon. Some are literally.
The ranks of the simple infected were replenished by police, scientists, builders, clowns and mud. Each of them has characteristic features that poison life to the main characters. Military police wears body armor and helmets, which makes them almost invulnerable in front. CEDA agents go in refractory suits, so they are not at all afraid of fires and a canister with kerosene. Workers do not take a step without helmets and headphones, because of which they poorly hear and do not react to sound bombs. Clowns are shod in squeaking boots and this squeak is captivated by zombie groups. Finally, the muds run on karachka underwater, popping up and spraying your face with dirt, which is why you have to go "on instruments" for some time. But all this – so, flowers, berries are much more dangerous.
To the already existing tank, hunter, witch, smoker and fat man, reinforcement of three new special infected ones arrived in time. It was not easy for us and these, but here it was!
Gromila – younger brother of the healthy man tank. He was slightly smaller and weaker, and he did not sit on steroids so long: only one of his hand is pumped, the second is relatively normal, except for the fact that it hangs like an unnecessary appendage and flutters in the wind. This monster is quite hardy and strong. He takes a lot of acceleration in order to crawl into the crowd of survivors at speeds, spread them and pull out one loser who will drive into the ground until the victim will die or the thug will receive a charge on the forehead.
Plevsha is a young woman with a disfigured face who spits in surviving acid. It is better for her to follow the distance and hide on the roofs, and attack when one of the players is knocked down and cannot stand on his own. A puddle of acid quickly spoils the health of any person who concerns it.
Jockey is a small ugly creature, the approach of which can be found out by the characteristic manic laughter. He moves with jumps and tries to jump over his head, then to leave the victim to some secluded place and scratch her face. But this is just the tip of the iceberg, because the jockey is the most team player of all. He can hold the player while the fat man tears him, causing a crowd; can be dragged into the fire or acid, and may completely throw it into the abyss.
As you can see, the addition of new special infected ones is not only an external change, it overhauls the entire game, forcing the survivors to completely forget about sitting in some corner and calmly wait out the next attack. Will not work, gentlemen, don't even try! Either you will be knee -deep in bubbling green mucus, or get acquainted with the wall after a powerful blow of the thug.
Special infected have become much more natural and ugly to look. Probably the southern climate affected. What is a smoker with a tentacles collar, or a female embodiment of a fat man! Only the appearance of the Harry-Helpers has not changed, but now she began to wander around the city in the daytime.
Two double!
The changes affected the “director” – artificial intelligence, which monitors the location of objects, the appearance of ordinary zombies and their senior comrades. Previously, as it was: the deployment of crowds of infected ones changed, the tank and the witch could appear, but they could not, weapons and first -aid kits every time fell into new places. All this remains, but now the "director" has also learned to change the architecture of levels. The main elements remain in the field, but fences, cars and holes in the floor can easily move to another place or completely disappear. You can go the same card five, ten, fifteen times, and all the time you will find something new for yourself.
Sometimes surprises are very unpleasant, and it is better to immediately warn about this teammate. Since Left 4 Dead 2 is primarily designed to jointly pass over the network, it is better to get a microphone: it will save a lot of time and nerves, especially when playing “Realism”.
What is it? One of the two new modes in which friendly characters and all active objects, including weapons, lose the backlight, and zombies become an order of magnitude stronger and tenacious. You are perplexed where your friend has gone, and in the meantime he can lie in a shutdown around the corner or run back and forth with the asshole on his head. Well, how is it without a microphone?
The second novelty is called "collection". It has the purpose of the survivors – to assemble sixteen cans with a fuel scattered across the map, and pour them into a car of the car to win. The task of infected, respectively, to prevent this. The whole difficulty is that the time is on the round – a minute, with gasoline in the hands cannot be shot, and the acid of the Plevunzha can set fire to the canister. However, if everything is carefully conveyed, you will get a prize for twenty seconds.
The remaining two modes – “battle” and “survival”. The first is similar to the campaign. One team starts for the survivors and should get to the shelter, the second becomes infected and simply must stop the four of miserable men. Infected can be revived, but not immediately, but only at certain intervals. Glasses are charged for the distance traveled, who has more of them in the run, he won.
"Survival" will check your resistance in conditions of continuous zombie attacks. Players are again divided into two teams, the task is to hold out more than rivals. However, it rarely succeeds in twenty -five minutes, basically everything ends in ten minutes.
Dwarf in the head
Taking into account so many innovations, it would be strange if the weapon cabinet had not increased. And he grew, and even like! At our disposal more than thirty types of weapons are fifteen gunshot, ten cold and seven options for improvised means. True, the most powerful – chainsaws and a grenade launcher – come across quite rarely, and their ammunition cannot be replenished in a standard way. In most cases, you have to be content with pistols (in which cartridges still never end), rifles, shotgun, bats, mounts, axes and other machers. Even a garden gnome or packaging of the cola that can be knocked up by the offender in the head are used!
The server finally began to think faster and no longer forced to wait six months for the search for free space or create a map. However, some glitches still survived, and, despite the impressive number of players, you can fill the lobby for half an hour, and the server is quite capable of leaving for a smoke break and not return.
But the picture leaves the impression of an unchanged. The main characters and infected, of course, were painted perfectly, and flying parts of the body along with blood splashes look quite realistic, but the effects and weapons are clearly not enough. Why not complain about is the designer's work. Some levels are so atmospheric that sometimes I want to move away from the monitor and turn off the speakers. Yes, the sound also plays a role – in Left 4 Dead 2 it is almost more important than design. Every rustle is heard, every breath, and the wild laughter of the ass and the storm in the stomach of the fat man make it look around in search of a danger.
The music is on arbitrarily: you can pass half a level and not hear a single composition, but as soon as you find yourself in the amusement park, a cheerful circus motive will immediately play. Out of place, say? Another how! Separately, I would like to note the rock music of the fictional group Midnight Riders, which turned out to be just excellent-the style of the "old school"!
How, in general, and zombies. These vicious bloodied guys will entertain us in the spirit of the films "28 days later" and "Welcome to Zombound". Continents are rarely a cut above the original, but it is quite possible about Left 4 Dead 2.
Verdict: Wonderful continuation of the wonderful game. The campaigns have become much more diverse and more dynamic, the updated “director” presents a bunch of unpleasant surprises, and infected became more unpredictable. Well, in the end, where else you will arrange a rock concert with a fireworks for a zombie?
[[Break]]
Film genres about zombies
In Left 4 Dead 2 five main modes.
- Campaign It is held in two ways: alone with rather well -aimed and stupid bots and together with comrades over the network.
- Battle – The third way to deal with the plot. Both teams alternately play for the survivors and infected-and so until all 4-5 scenarios of this campaign will be held.
- Realism – The fourth and last way to help the four heroes be saved. Only without such trifles as the backlighting of partners and objects. And zombies beat stronger.
- Collection Canister with fuel for a while, again we play for both teams in turn. The action is divided into rounds, their number is stipulated in advance. Who, according to the results of the entire race, collected more fuel, he won.
- Survival In nightmares for a while. Who will last longer against crowds of infected, and the crown of the winner on the head.
Now more.
The modes of one team
This movie is in the horror genre – you are only four, around the sea infected, but they are stupid and missile. You can go slowly, enemies take only in number.
Campaign
The game presents five episodes of the game, each of which is available for passing into the campaign, “realism” and “battle”. Five cards have been converted for the “collection”, for “survival” – ten. So…
- The extinct center (Dead Center) – four cards. The survivors got to the evacuation center just to the sounds of the last take -off helicopter. They were unlucky, and now they will have to make their way to the safe zone on the surface of the earth. They leave the blazing hotel, get acquainted with CEDA agents, visit the weapon store, getting acquainted with the new type of "Breeschento" – when Panic Event you need to start in one place, and turn off in another. Then the trip to the shopping center and the final in the new game mode – the collection.
- Gloomy carnival (Dark Carnival) – five cards. The new car of our heroes falls into an eternal cork, and they make their way to the Empiting Oaks Entertainment Park, ride on attractions, get acquainted with clowns, run along the American slides and visit a rock concert.
- Swamp fever (Swamp fever) – four cards. It is not clear what happened at the end of the previous company, where the helicopter was divided and what the survivors do on the train. Through swamps and a farm village, they move to the coast and float on a boat, having met the mud on the way.
- A terrible rain (Hard rain) – three (five) cards. The boat is pestering the coast, and our heroes bravely go beyond diesel fuel, meeting a whole family of witches at a sugar factory. The return road goes on the same maps, but in the situation of great rain, disgusting visibility and complete inefficiency of Molotov cocktails.
- County (The Parish) – five cards. The survivors are landed in the suburbs of the New Orleans, and then for a long and methodically break through the streets, landfills and cemeteries to the military. The city is bombing airplanes, and it does not become infected with infected. The final here is the most dynamic – jogging on a huge dilapidated bridge, clogged with cars, towards the waves of infected ones, hoping to get to the helicopter site at the other end.
The campaign must be passed before you meddle in other modes of the game – you will understand what's what. The levels of complexity differ as follows: when “easy”, simple infected are removed by a 1 point of health, hunter 10, and tank 24. At the level of complexity "expert", these numbers change to 20, 40 and 100+, respectively. Feel the difference.
If the zombies are dumped on the floor, remember – there is no Friendly Fire from the position of lying down, and you may not be afraid to get into your pistol. The raised wounded stands up with thirty temporary health glasses. Black and white strokes raised without treatment and echoing heart strokes-this means that if it is damaged for the third time, then it will die. But on this life does not end. The lively defibriller gets up with fifty glasses, and found in the toilet or revived by the beginning of the next round in the CEDA shelter has a hundred, which is why there is an unhealthy tactic when passing the campaign – to kill all the survivors, except for one when the group reaches the end of the level.
Realism
This mode is more suitable for already “played” teams or those who want to become such. Three features are distinguished from the campaign, but they overhaul on the gameplay.
Forget that the comrades will be highlighted, at whatever corner they may be. Now the smoker can easily fade the lagging player and not only to spoil his life, but simply kill him until the others have noticed. "Realism" makes you look after each other all the time, teaches accuracy and caution, so necessary in the "battle".
Items are also bleached, and if you find the weapon is still easy, then notice a bubble with pills in the corner of a dark tent is almost unrealistic. About the completion of tasks with a cala box and the collection of cans, we are generally silent.
The health of the zombie is specifically growing, because of which it is better to conduct aimed fire in the head, and the witch completely kills from the first blow. Yes, it is killing, and it is from the first. One error can cost the player loss to the team, and will be lucky if one. Especially tight at the level of complexity "expert", because it is much more deadly on it zombies.
Survival
The most difficult regime of all, “survival” in any comparison does not go with “realism” at the expert level of complexity. The bottom line is this: the survivors team are locked at a relatively small level cut out of the campaign. Weapons, ammunition, first -aid kits, tablets, adrenaline, as well as canisters with gasoline and tanks with precanes are scattered everywhere. When you prepare, you need to start the test mechanism and try to enjoy what will begin.
And the following will happen: the crowd behind the crowd will fly on you will be raided by the rabid zombies accompanied. At first there will be few of them, then more and more, more and more, until the earth underfoot blushes with blood, and the sky above the head will blame the number of jumping hunters.
What is the meaning of all this disgrace? Have fun, practice in extreme conditions and earn rewards: bronze in four minutes, silver – for seven and gold – in ten. What later? Do not flatter yourself, by fifteen to twenty minutes usually no one is alive anymore.
Remember several basic rules, without which you can lose at the start.
- Before starting, scatter the cans and cylinders in order to set fire to the infected with a well -aimed shot at the right time.
- Distribute responsibilities: who in the way shoots, who carries the defibrillator and the like.
- Either take a position as hard as possible for enemies, such as a tower or a helicopter site, or constantly change the deployment.
- Incendiary and deafening ammunition should be next to you all the time, so take care of it before lowering the switch.
- Do not let the tank get closer, throwing it with Molotov cocktails, exploding propane under his feet and shooting from an easel machine gun. In no case do not let him get to your strengthening, especially if it is on top or next to water: the first blow can kill you, dropping outside the level.
- Listen into the hum of crowds of infected: where atypical sounds come from, from there you should wait for the next special infected, or maybe immediately heels – every minute there are more and more of them.
The modes of two teams
This movie takes place in the genre. Enemies are the same hordes, but they are also smart – led by a living opponent and are capable of non -standard moves. You need to go through the cards quickly.
Battle
Accrual of glasses in the "battle"
The accrual of command glasses is different than in the first part of the game. Now it is not so important to get to the finish by healthy or with a first -aid kit. The levels here are much longer, and glasses give for the percentage passage of the level of survivors.
If all four travel 100% of the way, then you get 400 points per first mission, 500 for the second, 600 for the third, 700 for the fourth and 800 for the fifth. If there are only four missions in the campaign, then count the same way, just the third and fourth go at the cost of the fourth and fifth.
This is important: If you returned back on the map, they don't take off your glasses. That is, Mr Slots Club sister sites if you get to the end of the first card alone, go to the shelter, and then return to the very beginning and die, you will still bring 100 account points to the team. But if you do not die, then all 125.
If the survivors managed to close the door behind them, then they give them +25 points for each person. If both teams have an equal account based on the results of the mission, then the team that caused more damage, being infected, gets 25 points from above.
Total, with perfect passage, your team will be able to get up to 3625 points for the campaign in the battle.
In fact, “battle” is the main LEFT 4 Dead 2 mode. Here is the most intensity of passions. It is here that the need for the microphone is maximum! Only the victory of your team depends on coordinated actions.
You choose a campaign and pass each scenario in turn: for the survivors and for the infected. The purpose of the four heroes is to go as far as possible, and ideally – get to the saving shelter. The task of infected is to prevent them from preventing them from. For what? For the distance traveled, glasses are accrued, which are affected not only by the footage, but also by various modifiers, such as the level of complexity and the number of living at the end of the level (if any). Usually, if one perishes, it is unlikely to cross the finish line, because there are no revives in the battle. As soon as the survivor team completes the script, it does not matter with a shield or on a shield, its place is occupied by former infected.
Playing zombies is a pleasure for gourmets, because any infected is much weaker than a person armed to the teeth. The team starts in the "Ghost" mode: everyone can run anywhere and monitor the actions of the opponents, but at the same time to inflict damage. You can only be reborn out of the field of vision of the survivors, but this does not mean that you need to run to the neighboring quarter – an inverted alpha or a car will be perfect. In the "battle" you get tired when repulsed by the butt, and walking knee -deep in water slows down the survivors much less, when compared with the campaign.
The command spirit is the path to the victory of the zombie, they can’t win one by one. Since the levels are changing all the time, it is impossible to develop a single strategy, but to determine the tactics in place – quite. For example, to clamp the one who lagged behind, or to hit everyone in a blade when the survivors leave the shelter. The main thing is to use the microphone and go on the attack only by agreement, because the infected people need time to restore after death. When four play, it is twenty seconds, three – fifteen seconds, one – only three seconds. If a tank is provided at the level, one of the characters turns into it and can defeat the entire enemy team. It is important that the rest do not sleep, supporting his deadly procession, because, despite the thickness, the big man can also be killed.
If one of the players leaves the team of the survivors, it will be replaced by a rather smart bot, until someone else joins the server. This is not provided for infected with this: artificial intelligence never replaces zombies, so that a comrade who has gone to a smoke break can noticeably shift the scales. On the other hand, with a smaller number of players, the number of infected ones is restored faster.
Three rules of the survivor
- Always be In touch – Buy a headset and configure it.
- Keep together , cover comrades, do not heroize alone.
- Keep yourself in uniform – go through all campaigns to know the cards, and train on a local server in the shooting of infected.
Collection
Players are divided into two teams, the goal of one is to collect as much canist with fuel for the allotted time, the goal of the other is to prevent her from doing this. Within one, three or five rounds, the survivors will chase fuel, and infected – behind the survivors.
Find the canister is one thing, and bring it to the place and pour it into the tank is completely different. Firstly, efficiency is needed: there is no time for thought, the round is limited by a minute, and only production can give prize seconds. Secondly, to share and run together where your eyes look-suicide: you are immediately grabbed, and the game will end. Thirdly, at the levels where there are upper floors, there is a folk tactic-dropping fuel down, so that later they will calmly collect them all. This is fundamentally wrong because of one podlyka that was prepared for survivors.
The fact is that Plevsha can set fire to an already shifted canister, and either she will do it until no one guards them, or spits aimed when you return to the property. Double damage will immediately go here: from fire and from acid, so if the character does not fall right away, you are very lucky.
• • •
What are we all about the genres of cinema? Let's get acquainted with new and old villains!
Old grinning of new friends
The infected are conditionally divided by us into three types:
- Fighters. Fight in close combat, in direct contact with people. They know how to "turn off" the survivors.
- Arrows. Their main attack is carried out remotely, sometimes even from the corner or a canopy through an obstacle. Try to stay at a distance, have frail health. Able to make muck even after death.
- Leaders. Their appearance depends on the director. The witch cannot be controlled, and the tank combines the properties of a fighter and an arrow. Give it to the player with the best account at the moment.
The effect of repulsion , arising during the throws of thugs, hunter, ass or explosion of the fat man, is useful three times.
- Survivors are stunned for a second.
- Long actions (treatment, lifting the wounded, reloading) roll back to their beginning.
- Survivors pushes away – so they can be dropped from a cliff.
It should be borne in mind that the infected ones can also be stunned for a couple of seconds – an explosion of a homemade bomb, a cylinder of propane or oxygen, a grenade launcher projectile. The automatic queue inhibits them.
Fighters
Horde
She is a "crowd" or "wave". The coming of the next Horde is accompanied by anxious dynamic music, different in every campaign. A crowd of zombies appears in relative proximity to you, but in the place that you do not see at the moment (you had a chance to witness how the crowd appeared behind the curtain in the bathroom), and runs the shortest way towards you. They are not embarrassed by neither fences nor flame in the way. Often in running they line up.
Their stupidity must be used. Stand your back to the back or to a safe wall. The first row of survivors squatter, the second shoots on top of their heads. Snipers and shotguns do a great job with the running rows of zombies, since sniper bullets and fraction are able to break through several bodies in a row. Owners of ultrasound and machine guns will have to shoot a fan at the level of heads, exploding them like rotten watermelons. Lying on the ground are quietly waiting until the light of the.
If the arrival of the Horde finds you in an uncomfortable place for defense, it makes sense to throw a bomb – it will distract them. Or set fire to something if the infected are attacked from one specific side.
In addition, there are five species, sorry for the pun, unusual ordinary infected. So they call those who, for some reason, differ from the banal crowd of brainless zombies. That is, of course, they are also brainless zombies, but dressed sorely. And they stand out. So…
- CEDA agents – These people tried to put things in order during the start of the infection, but they were not lucky, they were also infected. They are dressed in a protective suit that saves them from fire. Neither Molotov cocktails nor incendiary ammunition are dangerous for them. That is, bullets in them still fall, but do not set fire. Sometimes vomiting bombs fall from their corpses.
- Clows – Meeting the Entertainment Park "whispering oaks". For boring laughter on their shoes, there are squeaks that attract crowds of zombies. Otherwise ordinary infected. The spiritual heirs of a special screaming (Screamer), which did not live before the release of the first part of Left 4 Dead.
- Gryazer – live in swamps, they do not see white light, in general, the village. Attack stealthily, from the water, love to throw mud in the survivors. They worsen the review strongly, clinging your whole face with mud mud with tina mixed.
- Builders – live in the town of Dukatel, Mississippi. It can be seen from afar, since they wear green vests with fluorescent stripes. But in addition to the vests, they also wear headphones that protect the ears from a building roar. Grenades to them on the drum, they do not hear them. You will have to shoot manually.
- Police – Probably the most dangerous of the "unusual ordinary". Dressed in body armor and armored wipes that protects them in front of any damage. And not only the torso, but also hands, legs, and head. You can only kill them with a shot or a blow from behind. If the survivor lies on the ground, and such a policeman kicks him, you can’t do without the help of comrades. Police batons or pistols periodically fall from their corpses.
Table 1
The usual infected
Health stock 50 points
Withstands pistol shots in the head deadly
pistol shots in the case 2
Cold weapons are deadly weapons
A series of shocks with butt 3
burning in an open flame is deadly
Causes damage with hands and legs 2 points in 2 seconds
Hunter
He is a parkour or gopnik. Approaches jumping with a characteristic squeal and reserves an inversion trace. Able to jump on the roofs and jump over long distances. It became more difficult to beat him with an butt at the time of approach than in the first part. A jump can immediately demolish from 1 to 25 health points, depending on how height he seized you in asphalt.
Young hunters should remember that their combat position is exclusively in a squat with a clamped Ctrl key. But in this position, the hunter involuntarily and loudly growls, which simplifies his detection. Skillful owners of hoods are able to move, jumping from the walls. Stop on narrow streets with close houses. And it is worth jumping on the survivors when they sprayed the fat man when they are knee -deep in the acid of the Plevsha or when one of them separated from the main group, this will give the maximum efficiency to your attack.
Table 2
Hunter
Health stock 250 points
Withstands pistol shots in the head 2
pistol shots to the case 6
Cold weapons are deadly weapons
A series of shocks with butt 4
burning in open flame 8 sec
Causes damage with claws of 6 points in 2 seconds
jump up to 25 points + push everyone away
Tops 10 points per sec
Reload time 0.5 seconds
Jockey
He is a psycho or rider. The younger brother of the hunter moves more short jumps, and his ability is reloading longer. Has a large margin and smaller, but still quite weak. When moving constantly manic laughs. Knocking on a person, the Jockey begins to strangle him and controls the movement of the victim. If it resists (WASD), then the jockey moves 25% slower. You can shoot a person under the ass at any place – while the rider is on it, absolutely all damage from firearms leave the asshole. Having blamed the victim to the floor, the little madman usually runs away to meet the one who went to save the recent “horse”
For jumping to beginner asses, it is not necessary to squat down, he can do this not only with the help of PKM, but also by pressing the gap. The captured sacrifice immediately hide the other survivors from the firing line and drag into the fire, acid or towards the abyss. Other infected, remember – you injure the claws and the asshole itself too. The best way to help the rider is to catch rescuers!
Table 3
Jockey
Health stock 325 points
Withstands pistol shots in the head 5
pistol shots to the case 9
Cold weapons are deadly weapons
A series of shocks with butt 5
burning in open flame 7 sec
Causes damage with hands 4 points in 2 seconds
Drive all the jump
A trip on a surviving 3 points per sec + movement
Reload time 1 sec
Grimila
He is a bull, or a farmer, or sledgehammer. No one knows how many operations and steroid courses had to go through the younger brother of the tank, Gromily. One thing we know for sure – it would be better if he did not do this … Unlike the tank, Gromile managed to rock only one hand, the right. The left is almost atrophied. I can imagine how he was upset by learning the diagnosis. Probably the whole world got angry.
The thug attacks, breaking into a run into a group of survivors, scattering them to the sides, then takes one who is more sympathetic, and begins to methodically drive into the ground. On approximately a fifth or sixth blow, even the most healthy survivor becomes a very lying sick. It is impossible to push the thugs during morking, you can only shoot. Oh yes, if someone had explosive ammunition, then they are quite capable of stunning and pushing the muzzle from his victim. But best, having heard the ivory of the roar and the clatter of the approaching carcass, just jump to the side and shoot the offender. Sometimes, if a stupid thunder runs from a well -visible side, he will be stopped by an oncoming queue.
After the thunder starts to start up, it is no longer possible to change his course. Therefore, in the "battle", playing for this infected, you need to aim better. If you hit the wall, the ambal will be stunned for a couple of seconds. Usually during this time he is time to shoot from sin away from sin. He causes his ten units of damage, regardless of the distance that he ran. By the way, the distance of the run itself is not endless, a little longer than the smoker's tongue. If you do not want to run a piece of the path to people, then stop with a stupid look under the crossroads of sights – pick up first closer.
The main thing in Grimil is that he is the only one of the infected, in addition to the tank, is capable of straightaway Kill the survivor. To do this, take acceleration towards the abyss, open window on the thirtieth floor or deep river, grab a person along the road and jump out the window with him. No defibrillator will save such a deceased.
Table 4
Grimila
Health stock 600 points
Withstands pistol shots in the head 5
pistol shots in the case 18
Cold weapons 2
A series of shocks with a butt immunity
burning in open flame 20 sec
Causes damage to the right paw 10 points in 2 seconds
run 10 points + push milestones
Blows about half 15 points per sec
Reload time 20 sec
Arrows
Shooting infected is not as easy as it seems. Plevsha for a couple of seconds can hardly move after his remote attack. The smoker also slows down after he is playing his tongue. At these moments, they are especially vulnerable. Fat man is not able to spit on the run or jump. First he needs to stop and concentrate.
Fat
He is fat or donut. From the first part of the game has not changed, except that he got a female embodiment. Blinks loudly, slowly runs, reloads for a long time, explodes easily and opens most of the infection attacks.
With its stream of vomiting flying along a strange arc, spraying the maximum number of survivors, then hides for reloading (you need to sit down for an obstacle to squat and look at the floor – you will be a head below) or throws the hand -to -hand, hoping to explode among people and spray them again.Fatty is a very thick tool for a very subtle game.
If you are a person, then when meeting with a fat man, immediately push him away, and then shoot him, but not hitting the teammates with an explosion.
Table 5
Fat
Health stock 50 points
Withstands pistol shots in the head deadly
pistol shots in the case 2
Cold weapons are deadly weapons
A series of shocks with butt 4
Burning in open flame 3 seconds
Causes damage with claws 4 points in 2 seconds
vomiting stream call the Horde
suicidal explosion call the horde and push away all
Reload time 30 sec
Smoker
He smoked, or thin, or man-sosklast. Infernal appearance, a pimple and thin possessor of six (!) languages. One of them does not break and stretches to the envy of any ant. The smoker is no different from his embodiment from the first part of the game. Specialist in pulling people from cornices in the abyss, or from a high roof, or through fire half a level ago. Skillfully pulls up to the car under the alarm, to the fat man of the good or to the crying witch, depriving them of a chance to continue their way. After death, the smoker leaves a cloud of opaque fog.
If you hear a characteristic cough on your journey through infected America, be careful on traveling along the edges of the drainage pipes. And if your screen is bored, immediately turn around to the smoker and shoot it with a queue – you have two seconds for this while your legs still hold. Rolen by the language of a comrade can be released in three ways, you have to choose the optimal in the current situation:
- You can hit the survivor with the butt, knocking down your tongue, – if you are nearby.
- You can squat down and cut your tongue in a queue – if you are far away.
- And finally, you can shoot a smoker who cannot move, the soul is a victim – if the situation is calm.
Table 6
Smoker
Health stock 250 points
Withstands pistol shots in the head 2
pistol shots to the case 6
Cold weapons are deadly weapons
A series of shocks with butt 4
burning in open flame 9 sec
Causes damage with claws 4 points in 2 seconds
Capture of the tongue 3 points per sec
fists of the captured 5 points in sec
Reloading time of 3 seconds with a mistake, 15 seconds with a cliff
Plevsha
She is a giraffe. The last of the brand new and the most dangerous of the infected. Generally no moral principles. Spits past urn without a twinge of conscience. And well, I would just spit, so with acid!
She looks terrible. They may object to me that special infected are generally in general with models, but there is a limit to everything! Tall, skinny, with a sagging belly and old cellulite, tasteless girlish braids, it does not remind anyone. Her huge mouth is burned with acid. Say, there is someone who looks more unpleasant?
She attacks with spitting at very decent distances. The shell flies along a very flat parabola, at the beginning of its journey, having a chance to scream from one of the obstacles, and having met with the goal of turning into a hissing green puddle. Surviving, having fallen into her acid, begins to quickly lose health, every second faster. Therefore, in the regime of the "battles" of Plevsha, it is indispensable against the survivors who prefer to defend in a closed cramped room. One of her spitting – and the kamorka is instantly freed from those present. It’s still good to spit in the surviving, blinded by the fat man – they do not immediately understand what they got into, and simple zombies do not allow them to quickly run out of acid. Plenshu also loves to fill the bedridden people and those who are trying to raise them. Either the woe-saving will leave a comrade and run away with curses, or quickly lies nearby.
Kill her is pretty simple. Her health supply is small, she is not moving too much, besides, after spitting, she cannot budge, and then it is necessary to shoot. Of course, it is best to shoot to spit, but someone is lucky.
Infected, cooperating with Plevsha, you should love it, cover and help in every way. Hunters love to disassemble their sacrifice, lying in acid, assholes and smokers with pleasure start customers in bubbling baths. Only Grimilya Acid Slowswood does not give any benefit – he injects his victim too quickly, and it has almost no contact with the ground.
Table 7
Plevsha
Health stock 100 points
Withstands pistol shots in the head deadly
pistol shots to the building 3
Cold weapons are deadly weapons
A series of shocks with butt 4
burning in open flame 4 seconds
Causes damage with claws 4 points in 2 seconds
for a stay in acid 85 points
Reload time 25 sec
Leaders
Witch
She's crying. A fragile girl with huge clawed paws, crying in some corner. An extremely dangerous creature, with one blow, knocks down the surviving from the leg, in the second part of the game has become less irritable, but much more dangerous. Now she does not sit in the corner, waiting for the control to the head with the doom of the sheep, and wanders in level, sobbing over the dead, ready to attack anyone who touches her. At the same time, it has become a little more difficult to angry her. You can even smear a flashlight with a flashlight with a beam several times, it will not be particularly against. It is not recommended to shoot in her direction during the raid of the Horde, you can accidentally get into it, and then one survivor almost guaranteed to lays down. Try killing a running witch when the crowds of infected!
Nevertheless, it is still not forbidden to kill witches. The method remained the same – slowly come close, wait for it to stand almost in full height, and discharge the automatic shotgun to her torso (chest, shoulders or hips). One or two shots are enough at point blank range. You can use the usual pumpkin shotgun, but in this case the accuracy should be exceptional, since you will not have time for the second shot. You can suit the two of a friend and deliver two fast strokes with cold weapons. In an extreme case, you can set it on fire and, slowly running, shoot from four trunks.
You can’t play for a witch even in the “battles” mode, but to use for selfish purposes – quite. To do this, you need to either lure the sacrifice on it with a smoker, or cover with the body of another infected. Someone will bravely try to shoot you, and he will suddenly angry the witch himself. The third way to set the crybaby on people is to wait for it to be angry with a pair of shots or a ray of light. While she is fried in place without attacking, you need to jump to her and scratch once. She will not tolerate such rudeness and immediately rush. On people.
Table 8
Witch
Health stock 1000 points
Withstands shot shots in the head 1
shot shots in the case 2
Sniper shots to the case 12
Cold weapons 4
A series of shocks with a butt immunity
burning in open flame 18 sec
Causes damage with claws about 100 points in 2 seconds
Tank
Just a tank. A special infected, which appears once, a maximum twice per card (excluding the finals, when there may be three of them), the tank is great growth, weighs four centners, has hypertrophied biceps and dressed in miserable jeans. One blow of his powerful bastard takes 24 health points at once, and a car, a garbage or something else, an accurate throw sent towards the survivor, it can easily crush to a half-target. Naturally, three hits by the car – and Adios, the doctor is powerless, only the defibrillator will help.
Another tank loves to throw in pieces either concrete or asphalt (we did not see) that are tearing right from under the feet. This type of attack is short (about two to three seconds), but this is your time. Pitch all the trunks from all the trunks while you can. By the way, it can even get these pieces of building materials even from parquet, metal structures and rope bridges, so it is what!
The tank has a lot of health. Not sure that he can drink a week without drying, but he can stand the line from the AK-47. He has no vulnerable places, and it makes no sense to try to fall into his head when shooting. No wonder the game guides says that the combined forces of the whole team will need to neutralize the tank.
The computer tank itself is not very dangerous, out of the four trunks it is destroyed quickly enough, but in the “battles” mode, with the help of three partners on command, a cunning, unpredictable and aggressive tank can become a real headache for the survivor team.
Playing the triumph of rough power for this, you will see a strip of control. It falls until you have people in the visibility zone, and is replenished when you beat them with your paws. Когда полоса контроля обнулится, управление Танком будет передано следующему игроку. But after the second owner, the tank will become a bot and rush to the enemies straight. "Parking" is no longer working here, you will not be able to take the tank to a place convenient for the team and leave it there. If the bot for a long time does not see people, the tank will quietly die-probably from frustration.
While a tank, do not substitute under Molotov’s cocktail or a canister throw. Only rain or a good swamp will save you from the flame, although you are not burning fast – 80 health points per second. The main problem of the burning tank is that it runs more slowly and can no longer wait. Ideally, this monster throws the survivors of stones, then jumps out from the unexpected side and sends someone to a distant flight with a throw of the paw. Then he hides from green people, catches red or yellow and mocks over them. Most importantly, do not hurt your teammates – they are where fragile people.
Table 9
Tank
Health stock 6,000 points
Withstands continuous shooting Grenade Launcher 21 seconds
Combat Shotgun 25 sec
AK47 26 sec
Auto Shotgun 27 sec
Assault Rifle 31 sec
Military Sniper Rifle 31 sec
Triple-Shot Assault Rifle 33 seconds
Silenced SMG 35 sec
Hunting Rifle 42 sec
Dual Pistols 45 seconds
SMG 45 sec
Pump Shotgun 46 sec
Chrome Shotgun 48 sec
Magnum Pistol 63 sec
Single Pistol 80 seconds
Withstands a chain of a chainsaw 6 seconds
Cold weapons 10
A series of shocks with a butt immunity
burning in open flame 75 seconds
Causes damage with paws 24 points in 2 seconds
Throwing stone 24 points
Bowling about 100 points
Reload time 4 sec
Survival tools
At the same time a survivor can carry up to six items. All these items are visible on the figure and silhouette of a person with the naked eye, as well as when pressing the Tab key.
- Hands. Usually they are free, but they can be occupied with a means of attendance (canister, an easel machine gun, etc.p.). This limits you – armed with a machine gun, you cannot move, and the viewing angle will narrow up to 180 degrees, and you cannot shoot with the rest of the objects in your hands.
- The main weapon. Any firearms are placed here, except for pistols.
- Additional weapons. Here the survivor wears pistols or cold weapons. Take two ordinary pistols. Then, when falling on the floor, it will be more convenient to shoot back.
- Left thigh. There is a grenade (home -made bomb, Molotov cocktail or bomb). Her throw takes place with a delay of one second – by clicking LKM, you bring a grenade over yourself, letting go – throw. If you notice that you have disappeared into the throw, but I don’t want to lose the subject – without letting go of LKM, scroll through the mouse wheel.
- Back. Here you can carry a first -aid kit, defibrillator or a box of special cartridges. It is used within six seconds. Under adrenaline twice as soon as possible. Cartridges are laid out on the floor.
- Right thigh. Anesthetic jar or syringe with adrenaline. Used in a split second.
The new Left 4 Dead has thirty -two types of weapons, each of which may well become your favorite. Unlike the first part, here we have near -fight weapons, the importance of which is difficult to evaluate, without breaking through at least once through the endless hordes of walking dead. We need not just a lot of weapons on them, but a lot, and here the developers did not let us down – various means of destruction at a close distance in the game as much as nine pieces! They look and sound in different ways, and they act approximately the same: they wave and beat with all the dope according to the nearest dead. Sorry, infected.
There is, however, one exception is a chainsaw, the worst weapon in the game. Except for a grenade launcher. These two samples can be fully called the weapon of mass destruction of the zombie, they are so effective against crowds.
Cold weapons
The full list looks as follows.
- Crysteter bit – resembles a both for the bast shoes, a comfortable handle, a flat working part.
- Tonfa – Police club with a characteristic transverse handle.
- Machete – Classics of the genre, there is nothing to add.
- Frying pan – Judging by the sound, cast iron. The shortest waiting time between the blows is 0.75 seconds. The rest of the weapon of the neighbor is 0.8-1 seconds.
- Fomka – or nails, red, Freeman glasses in the kit.
- Fire ax – Long ax, red working part, impudent and dangerous.
- Electric guitar – Gibson SG served as a prototype, even three strings were preserved!
- Katana – Samurai sword, very convenient for chopping off heads.
- And, exclusively for the elect, – baseball bat. Available only to pre -order or playing with those. In TTX is no different from the pan.
A separate paragraph will go in close combat weapons, which has a final supply of action.
- Chainsaw – terrible force, 1000 units of damage per second. The tank is washed in six seconds. Of the minuses – when switching to a chainsaw, it starts only after one precious second, and gasoline is enough for about forty seconds of continuous sawing.
It is convenient to use all this variety, although the skill is required. But keep in mind that, unlike firearms, all of the above samples do not damage at the time of pressing the LKM, but A little later , And in accordance with this, build your tactics. It is very useful to combine pushing shots – so the infected people have less opportunity to strike you. Like repulsion, direct blows cause damage to the area – that is, you kill several at a time. But you do not get tired when applying them.
Damage, which causes close -up weapons to be special infected, slightly varies from the sample to the sample. Remember that the thug is dying from two strokes, a witch from four, a tank of ten, the rest from one hit. The time between blows is slightly different. We will give all these characteristics in a special table of broken bones, knocked out teeth and crushed skulls, but for now we’ll talk about sweet, that is, about the firearm ..
Firearms
… which is also enough! Speak “with excess” means to provoke developers to reduce the number of buns, so let's say it directly: there are few weapons, gentlemen! Well, and so, among themselves, we admit that it is enough, everything is done with love and painfully resembles real samples. So, bastard, Dorothy, van leaves!
Punch ability. All weapons in the game are able to shoot through the walls. Of course, not all yogurts are equally useful, and not every submachine gun will break through the concrete wall, but what the pistol cartridge is not capable of, the rifle will cope with this!
Each trunk has a penetration ability. If hunting and sniper rifles can break through almost any obstacle and kill all the usual ones infected with it, then the assault rifle or AK-47 does not know how. There is nothing to say about pistols. The second -level shotgun break the walls and even stop the nearest zombie behind them, but on this the energy of the fraction will run out.
Special infected people also break through and through what can be used when, for example, a hunter leads a crowd of zombies. The only creature in the game stopping Any Bullet, this is a tank. Well, then he and the tank.
Pistols
Weapons "default", cartridges do not end in them.
Table 10
P220/P220+Glock Magnum pistols
Basic damage 36 80
Damage in a second 175/350 240
Ammunition (cage/reserve) 15/30/* 8/*
Core fire 300/600 180
Reload time 1.75/2.45 1.75
- Sig Sauer P220 – The first weapon that the survivors hold in their hands. A couple will be Glock 19 (compact model under a 9-mm cartridge). Decent rate of fire, low accuracy, damage is enough only on ordinary infected.
- Magnum – This is the name of IWI Desert Eagle .50. As in the best Hollywood militants, this one and a half kilogram baby leaves in the bodies of infected holes the size of a dining plate, and with special comrades it can work for glory. Only you need to come closer, unlike a real analogue, here is the accuracy so -so.
Submissions pistols
Table 11
Uzi Mac-11 submachine guns
Basic damage 20 25
Damage per second 320 416
Ammunition (cage/reserve) 50/700 50/700
The rate of fire is 1000 1000
Reload time 2.35 2.35
- Uzi – I moved from the first game. Everything is as there – decent accuracy at distances up to one hundred meters, low damage, excellent rate of shooting. Wearable ammunition was increased, and correctly made, otherwise in L4D there were not always enough cartridges on the first No Mercy card ..
- INGRAM MAC-11- good analogue Uzi for close distances. Equipped with a muffler. We do not recommend using at medium and distant distances due to a significant scatter of bullets (short trunk, weak ammunition). But it works well against the Horde if you shoot at the upper floors (head and shoulders).
Shotgun
Table 12
Pumpshotgun Chrome shotgun
Basic damage 250 248
Damage per second 287 285
Ammunition (cage/reserve) 8/56 8/56
Core fire 69 69
Reload time 0.473/3.784 0.473/3.784
- Pompom shotgun – exactly the same as in the first part, the same characteristics. It is charged by sending cartridges into a clip one at a time, it is soared after the shooting of the clip. You can shoot without charging the clip to the end.
- Chrome shotgun – His brand new analogue. Sparkles chrome and inscription "Police Tactical 12". Significantly increased damage, a little better accuracy. Well, in general, it's nice to hold in your hands.
Automatic machines
Table 13
Mathers M-16 SCAR AK-47
Basic damage 33 44 58
Damage per second 376 356 444
Ammunition (cage/reserve) 50/410 60/420 40/400
Core fire 685 486 460
Reload time 2.35 3.35 2.5
- Assault rifle (M-16) – Classic from the first part. It works great at any distances, good damage, not too effective against special infected.
- Combat rifle (Fn scar-l) -New from the Belgian company FN-HERSTAL. The game shoots in short bursts of three cartridges, and all three bullets lies very close. Increased damage compared to M-16, works well against special infected and tanks.
- AK-47 – The words are powerless. More than half a century on the market, more than fifty armed conflicts, millions of enthusiastic fans, caliber 7.62×39, low rate of fire, deafening damage (do not believe, look at the table)-the choice of real zombie fighter maniacs. It works great both against crowds and against especially persistent reptiles.
Automatic shotgun
Table 14
Automatic shotgun Tactical Battle
Basic damage 253 252
Damage per second 840 836
Ammunition (cage/reserve) 10/90 10/90
Core fire 200 200
Reload time 0.396/3.96 0.396/3.96
- Tactical shotgun – The very chic Benelli M4 Super 90 or, in the American system, M1014 from the first part. The same ammunition of ten rounds, the same damage, only the limbs fly away somewhat in a new way. Use is extremely simple: he led towards the enemy, closed his eyes, shot. The result is guaranteed.
- Combat shotgun – Oh, and this is something new! Well, right, Franchi SPAS-12, the need for which survivors from the first part thought for so long, now in the ranks! The damage from the pellet is increased, only there are two less in each shot than in an automatic shotgun … There is something to think about.
Sniper rifles
Table 15
Sniper rifles Hunting Rifle Military Sniper
Basic damage 90 90
Damage per second 360 360
Ammunition (cage/reserve) 15/165 30/210
Core fire 240 240
Reload time 3.25 3.5
- Hunting gun – Copy M21 from the first part. All characteristics have remained unchanged, we all know and love this ambiguous rifle.
- Military sniper rifle – Novelty from Germany, Heckler & Koch MSG-90, replaces a peasant horse, that is, a hunting rifle. Thirty rounds in the store, a two -time optical sight and amazing accuracy will make the honor of any infected, caught from afar.
Well, finally ..
Grenade launcher
Table 16
Grenade launcher M79
Basic damage 400 (tank 1000)
Ammunition (clip/reserve) 1 in the barrel, 30 in stock
Core fire 16
Relating time 3.5
The action on ordinary infected instant death of all within five meters, the stunning of those who further.
- Grenade launcher -American manual 40-mm grenade launcher M79. One grenade in the barrel, another thirty in a backpack. For a long time it recharges, but to use against crowds of zombies is a continuous pleasure. Will tear to shreds everything that turns out to be in the radius of the grenade. It works great against special infected, but against a tank or witch may not be so effective. If the victim survived after the shot, then she stunned for a couple of seconds. You will not find ammunition for him among ordinary cartridges.
As you can see, you can now destroy the zombies with taste, the benefit of the infected themselves has become much more. But besides firearms and cold weapons, there are several more useful things that you can find in the vastness of Georgia and Louisiana.
Equipment
Grenades
- Grenade (homemade bomb, it is also a sound grenade) – in fact, a samopal made of a metal tube equipped with a flashing light and a squealing sound signal. Attracts zombies from the district, after which it spreads them into pieces. Yes, yes, not in bloody dust, as it was before, namely into pieces that are beautifully scattered in different directions. It causes 30 damage to the epicenter of the explosion with special infected and people, temporarily stunes.
- Molotov cocktail – What can I say, let's set fire! Everything is as before – the usual hay like flies, barely touching the fire, the special people live a little longer. CEDA agents from the first campaign wearing protective costumes are not afraid of fire. The burning tank in the “battle” runs slower, and in the campaign – faster, but nevertheless it is the fastest way to get rid of it (look at the tank table)
- Gag – The contents of the stomach of the fat man, carefully collected by the scientists of CEDA and placed in a transparent container. With pheromones of this liquid, some changes were made-now it does not act on people, but on the infected ones similarly to a stream of vomiting of the fat man. Sprayed zombies are painted on the screen with a violet aura, the screen plays for them, and the horde begins to purposefully beat them.
Get bomb – multifunctional shell. Thrown into a raiding crowd, he switches their attention and makes zombies pound each other, and when the sprayed ends, they wave their fists for a few more seconds over the place where the projectile was thrown. The vomiting bomb thrown into the tank slows it – it temporarily blinds and constantly stumbles on simple zombies. She actually turns off the other special infected people – while they see it, they will achieve their own. Just keep in mind that zombie bots tolerate blindness with less loss than players.
Special -based priorities
- Incendiary cartridges – allow you to set fire to the infected ones. Act as Molotov cocktail, only at the distance of the weapon. Extremely useful in realism, in which the usual infected person is quite difficult to kill. Incendiary bullets set fire to special contaminated temporarily, for about five seconds. Tank, witch, thunder, hunter and jockey are quite capable of experiencing it.
- Explosive cartridges – The usual infected people are torn to pieces, the special is stunned, the thugs are at the same time forced to release the victim from the hands. One breakdown bullet spreads the door to pieces. Be careful – at the level of complexity "expert", the use of explosive bullets is able to lay the whole team in easy.
Equipment
- Laser sight – installed on any main weapon, increases accuracy and accuracy. It is very useful for weapons with low accuracy, but good damage-for example, AK-47. When changing the weapon, the sight remains on the thrown trunk, but does not disappear, and it can be chosen.
- Patch – used to replenish health. A rather rare thing, so you should not be like the boots and be treated as soon as health falls below half. Use the first aid kit wisely when you are black and healthy or one unit, or when you see her replacement. You can treat comrades using PKM.
- Defibrillator – At least one such thing in the team needs. Allows you to revive the already deceased comrade, which is especially useful in the regime of realism, in which the dead survivors, sorry for the clumsy pun, do not appear at the level again.
This is a myth: The city legend that the character, which fell dead for more than ten minutes, after revitalization becomes an idiot who does not know how to shoot is checked. This is wrong.
- Anesthetic tablets – What will allow you to hold out on your feet to the nearest first -aid kit. Add fifty health points, which, unfortunately, slowly decrease even without the intervention of villains. They are transferred to a friend when you press the PKM.
- Adrenaline – Injection of adrenaline for a short time, about ten seconds, accelerates All your actions (running, helping a lying comrade, treatment, reloading). Adds twenty temporary health points. It is extremely recommended for a breakthrough through the Horde, when the siren is turned off, for example. When you are under adrenaline, zombies do not stop you, and the water is knee-deep-does not slow down, even if you have a black and white screen and health at zero. You can also transfer PKM.
Improvised means
- Fireworks , Gasoline canisters – A good remedy to delay the crowd of ordinary zombies. Throw it to the ground, one shot – and we have fiery hell, through which few will break through. Just look, do not set fire to your comrades.
- Pain and oxygen cylinders – when they get into them, they explode similarly to a home -made bomb – they kill ordinary infected people, stun special. Not too comfortable, because they do not lure anyone. In addition, the green oxygen cylinder explodes with a delay of a couple of seconds.
- Gnome Chompski , Cola packaging – plot objects that need to be conveyed to a certain place. Holding them in his hands is defenseless and capable of only repel the attackers – until the desired subject will quit.
- Easel machine gun – It is rare, it is difficult to use, but you can. Made on the basis of a heavy machine gun Browning M2HB caliber .50BMG. One hit is guaranteed to kill an ordinary zombie, two bullets will be enough thug. The tank holds a better blow, but it is better not to fall under a long queue from this large -caliber monster. Accuracy and accuracy leave much to be desired. On the other hand, the rhino has poor vision, but is it his problem?
Important objects
- Piles of cartridges – meet a couple of times at the level. As a rule, it is easier to take a new barrel than to wait for the appearance of cartridges. The ammunition is taken from the pile of ammunition taking into account those in the store – now you do not need to take them twice with reloading, as it was in the first part.
- Sanitary box – Red wall box. Its contents appear at the time of the opening and depends on how successfully the team of the survivors plays, and on how battered it. Therefore, it makes sense to open it not immediately. Can be kept from one can of painkiller to four first -aid kits.
- Doors – wooden, destroyed, but nevertheless temporarily block the path of infected. They should always be closed behind themselves. One of the doors to the shelter, to the exit, which is also destroyed with a large window, but only with the participation of the tank.
- Switch (Khresheno, Panic Event) – all kinds of radio, walkie -talkies and knitters, sometimes windows. Turn on an alarming event that must be drawn in a secluded place or disconnected in another, before that arranging a run with obstacles. Never touch them without asking about the readiness of the whole team! The switches in the final missions only work the second time, thus warning random presses. There are also musical devices and upset piano in the game. You can safely press them-for some reason, music does not attract infected.
This is interesting: Include subtitles in the settings, in the last mission on the bridge in the county "County", go to the corpse of a soldier and, without pressing anything, listen to negotiations of military pilots. This is quite curious.
- Car under the alarm – red, picked and highlighted. It is better not to touch them, go around the arc. In the worst case, activate the alarm from a safe place, which will attract the Horde. The infected will try to turn on the siren by accident, at the most inappropriate time. Separately, we mention the car dump in the fifth campaign, where there are about four to five pieces of such cars on a small patch-uniform hell for careless survivors.
- Windows and cornices of high -rise buildings , The banks are deep rivers – are dangerous in that, inadvertently moving, you can hang powerlessly. Or you will make you make this impetus infected. And the thug or tank can just throw you and ditch you with one blow.
- Points of non -return – There is almost every mission. These are places where you can jump on the next part of the level, and it will not work to go back anyway. In such places, the infected people love to make “minus one”, adjusting the last smoker or thug and drag him from the viewing zone ahead of those who are walking, and therefore depriving the chance to salvation. Be careful in such places, do not put on and jump at the same time.
- Cars , Garbage containers , Automatic loaders , logs – can be used by a tank for playing bowling. With the sounds of anxious music denoting the appearance of this monster, try to leave the dangerous zone.