And you remember Necrovision? She went out in early 2009, in the season of post -day nonsense. There was definitely nothing to play, so the militant in the setting of the First World War, I somehow took it with joy even. Shooters “kill them all!»Make it infrequently – now completely different trends are in fashion, this also influenced expectations. Well, for some reason there was another project on the lips. Many friends mentioned him in conversations, wrote on the forums, even in
ICQ something about him I saw. Than all this ended, you know – Necrovision turned out to be a boring soldier who, although he boasted the support of DirectX 10, but could not give out a miserable 30 FPS even in the ninth version with the lowest settings of graphics. Everything else, too, unfortunately, corresponded-due to the brakes, all the dynamics was lost. Too tenacious enemies, the lifeless body of the gameplay still drove their feet, and ended the Baga business, who sometimes forced the dead to get out of the “birth” triggers, an infinite number of times. Behind all these shortcomings that fiercely rushed into the eyes, I could not see something worthwhile. It was all the more amazing to find out that the publishing house “1C” took a grief project under the wing, as a result of which the engine was optimized in a short time, and a full-fledged prequel was screwed to the original devil-epigodic story. On the Igomir we saw an almost ready -made version, so we learned a lot from there. Now we have a finished product – let’s see if the “new money” could solve the root problems?
Plastic surgery
If you are personally familiar with Necrovision, then remember that the hero of mankind often made the pods of the engine (and if you are not familiar, now you will understand why). For example, the horde of zombies rushing on us, and we have already taken the right position, slowly shooting the most retreating. The bulk is confused, stumbles on corpses, stuck in the doorway, and we aim to the former people in our heads, gently knock out the enchanted brains, save ammunition. But suddenly everything around freezes for a moment. What is this? Enemy magic? No, this is a feature of the engine – while we are observing a static picture, the zombies vigorously get to our refuge;when hanging passes – they are already eating our ears. It was especially fun to fight bosses. You run, dodge, evade, shoot – everything is on the balance of death … Hanging, the boss chuckles angrily, the hero’s legs scattered into different angles of the level.
All this, you understand, did not contribute to comprehension of Tao and immersion in mental harmony. IN “Damned company”, Imagine nothing slows down. I specifically checked all possible modes: dx9, dx10, in medium settings, at minimum, at maximum, in the entire range of permits – from 1024×768 to 1920×1080. The developers really seriously worked on optimization – Necrovision does not twitch and does not even stutter in the scenes stuffed with zombies and other evil spirits. Compared to the original project – this is a very big step forward.
DirectX 10, by the way, works (although, I have not seen differences, I never see). True, I’m not sure that cosmetic changes in the game are his hands. Necrovision It just became a little brighter – on clear textures very softly and “expensive” spreads a pleasant glow of lamps, bonfires and torches. The sharp flashes of the flame of automatic bursts and volleys from the hand are opposed to him (this is a magic weapon – it shoots shells with the usual role -playing rolemes: fire balls, cold, prickly wire);Due to bright flashes, surrounding objects discard long Normal shadows that are not ashamed and with such an old f.E.A.R. compare.
The color scheme has not changed. There is a war, plus the zombies of all sorts of ghosts and other evil spirits creep to that – all the devilry is happening, it is not up to bright colors, but … even the very first Doom He knew how to transfer the tension, but at the same time he allowed funny green BFG9000 balls and loudly burning eyes of cacodemones. “Damned company” as dark (even in bright places) as its predecessor. On the one hand, it works for the atmosphere, on the other hand, constant darkness and grayness to return to the game do not contribute to the game.
How much a pound of changes?
The optimized engine is, of course, good, but what else was added/screwed/invented by the developers? For starters, of course, a completely new campaign. Ten chapters reveal the history of inhuman German experiments, tell how the infection escaped to freedom, how she began to capture the minds of all indiscriminately. The new plot and new weapons were added, but … I will definitely not tell you what and how much. The fact is that in the original Necrovision of all kinds of rifles, rifles, pistols, machine guns, shotgun and other harvesters were full (and they were not very different among themselves). Here they became on, let them, a dozen more. What exactly to turn the hordes of monsters into liquid gruel, to me, to be honest, it makes no difference.
The magic hand, unfortunately, did not receive new modes, and this is a serious minus, since at the middle-early stage she has to fight mainly and even a couple of the most powerful guns. In fact, the ending (feelings from the gameplay) from the previous part is no different – the same guns, almost the same monsters, the same environment. In general, we have already been, we know. Unless it slows down.
I note that some weaknesses of the original developers understood and processed. So, we will not run exclusively as a foot, chop zombies and ghosts with a sapper spatula, pick in the nose, while the next dozen brainless opponents sluggishly and leisurely rises from the floor. Now in Necrovision There are “entertainers”, which, in theory, should diversify all the passage. Here, for example, one of the notable levels is a flight on a biplane. We clean the airfield, then jump into the bird, then we blown the enemies on the runway, move on (we observe a hostile landscape), protect the train, knock down flying monsters … Management-the most primitive. In the middle of the screen the sight – we steer them, you can fly faster or slower. We bring the baptism on enemies with the mouse, shoot. That’s all. Simple and entertaining.
In one of the levels, apparently, also, according to the “Shrinks” program, we will be given to ride a tank, which has a powerful main gun and a quick -fire machine gun. According to all the laws of the monsters genre in this location, there will be a little more than a hundred thousand. Enough meat, do not hesitate.
Become a necromancer, die in the last game
U “Damned company”, Like any, in principle, prequel, there is one significant problem. To be successful, the original should cling. Here are the “shadows of Chernobyl” encouraged us to poison the bugs of the “pure sky” (and poisoned). And y “Damned company” What? Only crippled predecessor, who received low estimates, and did not gain speciality to the popularity.
In addition, if you discard these thoughts about the appropriateness of the plot and everything connected with it, then we still have a not too technological and beautiful action movie. Most of the elements in the interface design look obsolete and cheap, this “appendix” is all the time before our eyes: when we twitch the lever, select cartridges, choose weapons, make combo … Necrovision – initially a bird of low flight, the same simple and without complaints turned out “Damned company”.
But she has a strong side – such “old” militants with first -aid kits and thousands of guns no longer do. Or do very little – Wolfenstein was a long time, no one remembers him about him. True, the idea of the publishers has ruined Serious Sam HD a little, which was even more fun and dynamic at all without HD (and still itching to write “more beautiful”).
Pros: optimized engine;many monsters;A lot of weapons.
Cons: outdated graphics;sluggish gameplay;known ending;Plucked shootouts.